The Power of the Sculpt
An Interview with Sculptor Paul Brooke
by Adam May
News & Features Editor
Sculptor Paul Brooke has been in the toy business since 1989 where
he started working for Kenner, in Cincinatti, Ohio. Brooke works freelance
these days from his studio in Cincinatti, working on lines for companies like
Hasbro, Zizzle, Kamhi World, Fisher Price, and
Duncan Yo-Yo; and
properties as diverse as Star Wars, Pirates of the Caribbean (the
12" line), Batman, Napoleon Dynamite, The 40 Year-Old Virgin, and
the recent Jack Black hit, Nacho Libre. His sculpting taps
into a realism with sculpted articulation and details that thrill collectors.
Galactic Hunter interviews him to report his insight into the art of
sculpting.
GH: So the The
Cincinnati Enquirer describes your office as a "creature
shop"...
Paul Brooke: It is, because there's stuff from
all sorts of [toy] lines that I work on. I recently sculpted a lot of the
12" Pirates of the Caribbean figures
for Zizzle, and the Davey Jones
[12" figure] is a really intricate sculpt.
GH: So what Star Wars pieces have
you worked on over the
years for Hasbro?
Paul Brooke: I sculpted the Oppo
Rancisis action figure from a three pack
[Screen Scene Asst. -Ed]. He had a bendy body, and that was a
really
neat figure, something that I don't think we'd done before. I did
Lama
Su,
who was in a two-pack with a Clone Boy from Attack of the
Clones.
I did the Chewbacca with all of the articulation from
the Vintage set. I sculpted
Dexter Jettster. I just did a new Ralph
McQuarrie figure for 2007. I sculpted
Ki-Adi Mundi from the Revenge of the Sith, and
Sora
Bulq, the Weequay
Jedi for the current line.
GH: Those are some really impressive
figures, and they're all very
accurate sculpts!
Paul Brooke: I've done a lot of Star
Wars figures that are human
figures, you know, portraits, but I really like doing the creatures. And
the
robots! Those are a lot of fun. I remember doing Count
Dooku a couple of times,
so I can't remember which one.
GH: Your Ki-Adi
Mundi and Chewbacca are pretty
much the definitive
versions of those characters.
Paul Brooke: Thanks! I don't get to do a lot of
the main characters, but I
like to put a lot of detail into the characters I do get to do.
That Chewbacca was a lot of work, and the waxed pieces where
the fur overlaps kept breaking
off. It was a lot of detail, but it turned out to be an excellent
figure.
GH: Chewbacca
from the Vintage Original Trilogy Collection was an
exceptional figure, and you really captured the spirit
of Chewbacca.
The multi-segmented
torso really gave the figure a quality that we've never seen in a
3¾" figure.
Did Hasbro tell you to go all-out on this
figure?
Paul Brooke: Yes. They wanted that something
extra from this figure, and they
were very specific about the high standard that they wanted.
GH: How did you approach the
piece?
Paul Brooke: They gave me figures that had the
kind of joints they wanted,
the big Wampa figure [Ultra Asst.] to look at, and they wanted
around 16-17
points of articulation. So they gave me a big bag of little
ball-and-socket
joints in all different sizes to incorporate into the figure.They range
in
size from ball joints that are about the size of a BB, and they let me
decide
which is best to use. The sculpt is based around those. Using those
insert-molded
joints, they allow the limb to hinge, and also to turn, so it's a nice way
to
turn one point of articulation into two or more. You can get some real
versatility
out of that.
On that particular figure, I did a new technique.
Where I wanted the hair
to fringe over to hide the seams, I wrapped cellophane around the sculpt
and
lay the wax down on top of the cellophane. So when I had the look of
hair,
I'd pull it apart, carefully remove the cellophane, and finish the
sculpting.
It was so maddening because as soon as I started tooling that fringe
hair,
it would break, and I'd have to wax it back on. Sometimes I'd fix it
only to
have it break again. I probably had to do that about a thousand times,
but
the finished figure was worth it.
GH: Did you have any idea that you were
working on what has turned out to
be the consummate Chewbacca?
Paul Brooke: No, not really, but I thought it was
pretty good. I thought it
was definitely a piece for my portfolio, and a piece to show
on my website.
A friend of mine showed
me a review,
and people really seem to love that figure. People still talk about that
figure,
right down to the soles of the feet that I sculpted.
GH: Hey, I don't know what you could do to
improve on Chewbacca at this point,
but I always encourage you to try more. It leads to better
toys.
Paul Brooke: It's up there. It's one of my
all-time favorite sculpts from
my portfolio.
GH: What are your favorite
sculpts?
Paul Brooke: Definitely Chewbacca, and a piece that you can see on my
website,
a Minotaur from Chronicles of Narnia, which was also done for
Hasbro.
There's also one I just finished for Nacho
Libre, of Jack Black. The figure has a lot of
Jack
Black's character
and personality sculpted into it.
I did that sculpt for a newer company out there
called Kamhi
World. I also did a big Napoleon
Dynamite talking figure for them. That was their first
figure. Everything
talks, and they use really high quality sound. The sound samples are
really
great, and they do about 18 lines at a time. We also did the talking
figure
for The
40 Year-Old Virgin, and I think they just signed to do
Borat from Da
Ali G Show. They're doing a movie based on that
character.
The great thing about working on these
collectibles is that I'll sometimes
get to go out to Hollywood for a premiere, or up to New York to meet an
actor.
Meeting an actor or subject can really can help to capture his likeness,
and
it's a lot of fun.
For Hasbro I was brought out to
Skywalker
Ranch once, and it's a really fascinating
place. You know, it's sort of in the middle of nowhere, and you drive
off of
this country road, you see this big farm, the house, and everything is
really
scenic. You drive around the house and into a little carriage house,
that drops
down, and you drive into this big underground parking garage. You don't
see
any cars, just the atmosphere of the big farm, but there's all this
stuff going
on under the ground.
GH: You're a collector, too, aren't you?
What do you collect?
Paul Brooke: I collect Pez,
actually.
GH: Have you ever had the opportunity to
sculpt
for Pez?
Paul Brooke: No! That's my Holy Grail.
GH: We all have them.
Paul Brooke: I love the quality of their sculpts.
Every time they put out
a new Pez, the sculpting improves. Look at their
Star
Wars pieces, and how
they've evolved since the classic Pez. The whole toy
industry has matured a
lot. People expect more, and companies like Hasbro
really do work to bring
their customers a better toy every time. They're always working to
improve
upon their lines, and that says a lot about their company.
GH: Speaking of improvements, your Sora
Bulq, the Weequay Jedi, was another
collector favorite piece from the past year. It really improved on the
previous
Weequay headsculpt dramatically.
Paul Brooke: Really?
GH: Yes, and there isn't a lot of
reference material out there to base such
an authentic sculpt on. Were you given a great deal of reference shots,
or
access to the mask? 3D scans?
Paul Brooke: There was a little bit. I think I
had two
photos of that specific character, and I used my imagination to fill
in the
blanks. I actually took some thread,
dipped it in glue, twisted it up, and formed the dreadlocks from there.
GH: Ki-Adi
Mundi, you sculpted the Revenge of the Sith version
of
him, and he turned out to be a really involved figure. Did you know that
Hasbro planned on using soft goods (fabric) for the figure when
you sculpted him?
Paul Brooke: No, did they? I had no idea. I don't
even have one. The only
figure I have that I've done, I think, is Dexter
Jettster. I liked him so much
I went
out
and
bought one.
GH: I was surprised, too, because when I
saw the figure in early shots, I
thought maybe he ditched the robe. There's a
lot of detail that you sculpted
hidden under that fabric cloak.
Paul Brooke: That will give collectors an extra
reason to open the figure
and play with it. He has a little pouch up under there and some nice
articulation.
There's a picture of the
wax sculpt on my website, actually.
GH: How did you get started sculpting
action figures?
Paul Brooke: I took a job at
Kenner in 1989, and I hadn't worked in the toy
industry before. I had worked in the theme park industry creating
signage and
backdrops for the theatre shows. When I was hired at
Kenner, I worked in the
paint shop, so actually painting got me a foot in the door in the toy
business.
From there over the course of eleven years, I worked my way up through
painting,
to model-making, to sculpture.
GH: So you apprenticed under other people,
and developed your talent from
there?
Paul Brooke: Yes, but I actually had to quit at
one point to transition out
of painting and get rehired. When you're a really good painter, they
want to
keep you in that division. The guy in the paint shop didn't want to lose
me.
I went to college to study art, commercial art.
I've
never heard of a school that teaches toy sculpting.
GH: So all of your talent at sculpting is
something you developed yourself?
Paul Brooke: I inherited a lot of it from my
Grandma, who loved to paint.
She studied under a really famous artist here in Cincinnati, and my
Dad's an
engineer, so between the two I guess I have the technically ability and
the
artistic ability.
GH: What toys from your childhood inspire
you?
Paul Brooke: I definitely love the 12"
classic
G.I. Joe, and LEGO. Those were my two
big things.
GH: Working for Hasbro, did you
ever have the
chance to work on the 12" G.I.
Joe line?
Paul Brooke: Oh... [laughs] Actually, I was the
manager
of the sculpting for G.I. Joe. Right before I left
[when
Hasbro moved its Kenner employees from
Cincinnati to Rhode Island -ed]. I was managing all of the 12"
G.I.
Joe sculpture.
I still do a little something for the
G.I.
Joe Collector Club. They do
something for their big convention every year.
GH: How does it feel seeing toys that
you've sculpted on toy store
shelves?
Paul Brooke: That's exciting. It holds a lot of
excitement
for me even if it's a Fisher-Price baby toy. You want
to tell everybody walking
down the aisles, "Hey!
I did this!" Of course I don't do that... well, I do with my
family. They
think I'm a little bit crazy, but I'll say to my kids, "Hey, I
sculpted
this!". "Yeah, Dad, whatever." They don't think
of
that as cool.
GH: Really?
Paul Brooke: Well, if you've grown up, and that's
all you've ever known...
that's what Dad does, he sculpts toys. They don't go and tell their
friends, "My
Dad sculpts toys!"
GH: They don't bring kids over and go
crazy in your house?
Paul Brooke: My daughter will brings friends over
sometimes, and I'll give
them some clay, show them a little bit about how to sculpt figures.
They're
a little too young to be excited over it that part of it, but there's
always
a new toy here to play with here. I've done stuff for Duncan Yo-Yo.
You
wouldn't think that they would need sculpting, but they
do.
GH: Where do you stand on scanning versus
sculpting?
Paul Brooke: From my experience, which spans from
the mid-90's to the present,
I just don't think [scanning] is there yet. I don't think that
the
scanners can compete with a good sculptor yet. Even if you get a really
good
scan of a subject today, you have to go to a sculptor to get it cleaned
up.
The scanners don't quite get hair or facial hair. You can scan an actor,
but
you might not have the best expression on his face. You may not have the
prosthetics
in place. The costume can change. I'm sure you've heard it before, but
scanning
is a tool right now. It doesn't replace a sculptor. If anything,
scanning could
replace a lot of the less sophisticated sculptors out there. That might
sound
mean, but the cream always rises to the top. Scanning as a tool can only
make
us refine our sculpting more and more.
Gentle Giant did a great job
for Zizzle on their Pirates of the Caribbean
7"
and 3¾" action figures because they have talented sculptors
who use the scanning
to move the sculpt forward. Zizzle came to me to do the 12" action figures
for Pirates
of the Caribbean. I worked very hard to give them accurate sculpts
that reflect the characters, and that would appeal to collectors.
Ultimately,
[Zizzle] is using sculptors for all of the
figures for the third movie.
GH: Have you ever run into a situation
with an actor who just didn't like
their sculpt?
Paul Brooke: Oh yes, but it was a long time ago.
It wasn't that bad! That was when I
was just starting out.
Orlando Bloom was
just on the Tonight Show, and Jay
held up his 7" action figure. Orlando said it
wasn't a very good likeness,
and set it down. Actors can be sensitive about it, like most people are
about
having a picture taken. If he had held up my 12" action figure of
him... Well,
my wife says it's the best likeness that I've ever done. My most recent
sculpt
for Pirates has been hard because it's Keira
Knightley, and she's
really a perfect specimen. So it's a little bit like remaking
Barbie. As soon
as I get just the right expression for her, I'll be on my
way.
GH: Did you ever work on any of the other
Star Wars pieces, like
vehicles?
Paul Brooke: I worked on some pieces that never
saw the light of day. Back
when we did the Star Wars Buddies, the
beanie-style plush, they couldn't
get the human characters just right in plush. We tried to sculpt the
faces
as little vinyl masks that would be sewed on, but some of them were too
realistic.
They didn't mesh well as plush. We went back and forth, through the
spectrum,
from cartoony to realistic. We did them as soft goods. I worked on a
bunch
of different little Darth Vader faces, masks. I don't
know if they ever actually
produced it.
GH: It made it into a catalogue in the
soft-sculpture style, but it never
got released. (See photo.) What other lines did you work on for
Hasbro?
Paul Brooke: G.I. Joe, which I
mentioned, a lot of Batman...
GH: You sculpted the spider-style Mr.
Freeze, which is a collector favorite
from Batman.
Paul Brooke: We did a lot of different
incarnations of Batman, and I'd work
on little bits of different figures. I did some figures for
Batman
Beyond that
I don't think ever were made. It was the elderly Bruce
Wayne. That was a really
fun sculpt. I never really knew what happened with it.
GH: So once you're finished sculpting the
figure, and hand it off, it's gone.
Paul Brooke: Usually someone at
Hasbro will take it apart for mold, and it'll
end up in a bag in a drawer or it'll get melted down to reuse the wax.
When
you make a rubber mold, you know, the wax is usually going to break
apart.
GH: [Crying, sobbing,
etc.]
Paul Brooke: I do it all the time, melt a sculpt
down, well, not on a finished
sculpt, but when I'm working out something.
GH: You worked on a lot of sculpts for
movies like Napoleon Dynamite and Nacho
Libre, and you've done aliens, robots, and heroes for lines like
Star
Wars and Narnia. Which is more difficult to sculpt, the
people
or the fantasy characters?
Paul Brooke: It's actually a lot harder to sculpt
a person. The way a person
looks at another person, you see all the detail in the face. When you're
looking
at a creature that you've never seen before, it's not as obvious.
Usually with
the creatures I get better reference materials because the producers
will take
the licensing more into consideration when it's being photographed and
documented.
I like to get shots with the actor actually in the costume if they're
wearing
it because it will hang differently on different people. I'm happy if I
can
get shots from the front, the profile, the top of the head, the back of
the
head.
GH: So you visualize things more in
3D.
Paul Brooke: I do, and I didn't start out that
way. It's funny because now
when I have to do two-dimensional, I have to process it all differently
to
translate the information. I don't even like to sit down and draw
anymore,
I've gotten very comfortable with doing things in 3D.
GH: So you don't sit down and sketch out
figures first to decide how you want
the articulation to work out?
Paul Brooke: Actually, that's the great thing
about working for Hasbro. Dave
Vennemeyer, who is sort of the lead sculptor there, he'll
send a rough sketch
with all of the ball joints and articulation how they want them. That's
really
as helpful as the photographs. I feel like I sketch with clay. I do my
rough
draft in clay, and I build it all from there.
GH: How many hours go into sculpting a
completed figure from tip-to-toe? Can
you walk our readers through the process?
Paul Brooke: I would say... a normal figure, the
average Star Wars figure
takes about 40-50 hours from start to finish to sculpt.
GH: Is the head usually the most involved
part that you have to sculpt?
Paul Brooke: Usually, but with Star Wars
figures sometimes you can
spend three days just getting a piece of costuming, like a cape, right
to add
the textural detail and the flowing. The sculpting is really delicate on
the
capes, and it seems like they all have capes, doesn't it? I came up with
a
pretty cool way of doing that myself. I use an extremely fine piece of
copper
screen, and I shape it to get the flowing look right.
GH: What's the most complex sculpt that
you've
ever worked on, from any line?
Paul Brooke: Chewbacca.
GH: What's your favorite piece that you've
ever worked on?
Paul Brooke: The
Minotaur from Chronicles of Narnia, which I
did for Hasbro. The
armor is exactly scaled replicas of the armor that Weta
Workshop built
for the movie.
That was all handmade. I worked from reference pictures. They took some
beautiful
pictures at the Weta
Workshop. The chest armor with all of the little snaps
and the little face, the shoulder armor, and there's even stuff
underneath
that you can't really see. The leather tooling I had to recreate, like
the
belt, that's all covered up by the other armor, and most people don't
see it
under there.
GH: Speaking of metal, do you like doing
robots at all with all of the mechanical
qualities?
Paul Brooke: I do a lot of Transformers,
and those take a long time,
longer than the more organic stuff. They have to have, you know, sharper
edges,
and it all has the be perfectly symmetrical to make the toy work. A lot
of Transformers pieces
are still done by hand.
GH: What medium do you use for your
sculpting?
Paul Brooke: It's called Castoline, and you can
get it in a sort of pink fleshtone
or a greyish green. It's actually a byproduct of the metal industry.
It's a
wax, but you can treat it as a clay. At room temperature it's very hard,
but
you can put it in a microwave often and get it soft enough to move
around.
It can be melted to liquid, so you can cast in a mold. It's got a
texture like
Play Doh. A lot of sculptors do finished work with
Castoline. I kind of get
it roughed out in castoline, I don't take the sculpt too far. Then I
make a
mold with the stuff a dentist would use to make a mold for your teeth.
Then
I pour the Kenner wax into that, and I finish it in
Kenner wax. Then all of
the pins and joint pieces get inserted into the wax. There are a lot of
tricks
of the trade.
GH: Is there any frustration, as
collectors have heard from other sculptors,
when you put all of this work into sculpting, and you don't receive any
sort
of credit for the work?
Paul Brooke: I wouldn't say there's frustration
at all, but some companies
do credit their sculptors. Kamhi World, the FunTalking.com toys, they do credit
me for the sculpting on their toys. They really started an avalanche of
attention
for me over the last few years because it's another angle of the
entertainment
industry that people want to know about. Here we are talking about it.
GH: Collectors
definitely want to know more about the people who are behind
these little sculptures that we buy
obsessively.
GH: Finally, what's the deal with the
Butter Cow?
Paul Brooke: The Ohio Butter Cow! Yes, I'm on a
team of sculptors who sculpt
two tons of butter every year into a huge Butter Cow for the Ohio State
Fair.
Last year we did a full size butter replica of the Liberty Bell, too.
Back
before Hasbro left town, we did a butter sculpture of Mr. Potato Head,
the
Monopoly Man, and all the more iconic pieces that they're famous
for.
GH: In butter?
Paul Brooke: Yeah, it's just a little bit gross
after you've spent all day
in it, but it's really fun.
GH: ...Words to live by,
folks!
Check out Paul Brooke's web site and portfolio at www.paulbrooke.com, and keep
an eye out for those 12" Pirates of the Caribbean figures in stores
now.
The Ohio Butter Cow and
sculptures will be unveiled August 1 in the Dairy Products Building at the Ohio Expo
Center. The fair runs August 2-13, 2006.